- removed debug output from portal transition code.

- handle the case where a portal transition crosses more than a single boundary in one move.
This commit is contained in:
Christoph Oelckers 2016-02-24 10:08:23 +01:00
commit b01e0fa06e
3 changed files with 41 additions and 28 deletions

View file

@ -640,7 +640,8 @@ void R_InterpolateView (player_t *player, fixed_t frac, InterpolationViewer *ivi
// Due to interpolation this is not necessarily the same as the sector the camera is in.
viewsector = R_PointInSubsector(viewx, viewy)->sector;
if (!viewsector->PortalBlocksMovement(sector_t::ceiling))
bool moved = false;
while (!viewsector->PortalBlocksMovement(sector_t::ceiling))
{
AActor *point = viewsector->SkyBoxes[sector_t::ceiling];
if (viewz > point->threshold)
@ -648,16 +649,23 @@ void R_InterpolateView (player_t *player, fixed_t frac, InterpolationViewer *ivi
viewx += point->scaleX;
viewy += point->scaleY;
viewsector = R_PointInSubsector(viewx, viewy)->sector;
moved = true;
}
else break;
}
if (!viewsector->PortalBlocksMovement(sector_t::floor))
if (!moved)
{
AActor *point = viewsector->SkyBoxes[sector_t::floor];
if (viewz < point->threshold)
while (!viewsector->PortalBlocksMovement(sector_t::floor))
{
viewx += point->scaleX;
viewy += point->scaleY;
viewsector = R_PointInSubsector(viewx, viewy)->sector;
AActor *point = viewsector->SkyBoxes[sector_t::floor];
if (viewz < point->threshold)
{
viewx += point->scaleX;
viewy += point->scaleY;
viewsector = R_PointInSubsector(viewx, viewy)->sector;
moved = true;
}
else break;
}
}
}