This commit is contained in:
Christoph Oelckers 2016-10-16 08:51:13 +02:00
commit b03489a43c
23 changed files with 332 additions and 173 deletions

View file

@ -161,6 +161,16 @@ FAnimDef *FTextureManager::AddComplexAnim (FTextureID picnum, const TArray<FAnim
// [RH] Rewritten to support BOOM ANIMATED lump but also make absolutely
// no assumptions about how the compiler packs the animdefs array.
//
// Since animdef_t no longer exists in ZDoom, here is some documentation
// of the format:
//
// This is an array of <n> entries, terminated by a 0xFF byte. Each entry
// is 23 bytes long and consists of the following fields:
// Byte 0: Bit 1 set for wall texture, clear for flat texture.
// Bytes 1-9: '\0'-terminated name of first texture.
// Bytes 10-18: '\0'-terminated name of last texture.
// Bytes 19-22: Tics per frame (stored in little endian order).
//
//==========================================================================
CVAR(Bool, debuganimated, false, 0)