- added a flash component to the colormap shader.

Its main purpose is for RR's lightning flash in Raze but this looks very useful for manipulating fullscreen colormaps. Currently not exposed, though.
This commit is contained in:
Christoph Oelckers 2020-06-07 09:16:56 +02:00
commit b06af634e2
17 changed files with 46 additions and 38 deletions

View file

@ -144,6 +144,7 @@ sector_t* RenderViewpoint(FRenderViewpoint& mainvp, AActor* camera, IntRect* bou
di->Set3DViewport(RenderState);
di->SetViewArea();
auto cm = di->SetFullbrightFlags(mainview ? vp.camera->player : nullptr);
float flash = 1.f;
di->Viewpoint.FieldOfView = fov; // Set the real FOV for the current scene (it's not necessarily the same as the global setting in r_viewpoint)
// Stereo mode specific perspective projection
@ -165,7 +166,7 @@ sector_t* RenderViewpoint(FRenderViewpoint& mainvp, AActor* camera, IntRect* bou
RenderState.EnableDrawBuffers(1);
}
screen->PostProcessScene(false, cm, [&]() { di->DrawEndScene2D(mainvp.sector, RenderState); });
screen->PostProcessScene(false, cm, flash, [&]() { di->DrawEndScene2D(mainvp.sector, RenderState); });
PostProcess.Unclock();
}
di->EndDrawInfo();