- fix colormap remapping when colormap entries may have fullbright entries which should not be considered duplicates

- this should address the "fullbright teeth" issue with the imps in KDiKDiZD: https://forum.zdoom.org/viewtopic.php?t=76790
This commit is contained in:
Rachael Alexanderson 2022-11-16 15:06:33 -05:00 committed by Christoph Oelckers
commit b082ad9cef
2 changed files with 68 additions and 16 deletions

View file

@ -353,7 +353,7 @@ void SetDefaultColormap (const char *name)
// [RH] If using BUILD's palette, generate the colormap
if (lump == -1 || fileSystem.CheckNumForFullName("palette.dat") >= 0 || fileSystem.CheckNumForFullName("blood.pal") >= 0)
{
Printf ("Make colormap\n");
DPrintf (DMSG_NOTIFY, "Make colormap\n");
FDynamicColormap foo;
foo.Color = 0xFFFFFF;