- fix colormap remapping when colormap entries may have fullbright entries which should not be considered duplicates
- this should address the "fullbright teeth" issue with the imps in KDiKDiZD: https://forum.zdoom.org/viewtopic.php?t=76790
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2 changed files with 68 additions and 16 deletions
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@ -353,7 +353,7 @@ void SetDefaultColormap (const char *name)
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// [RH] If using BUILD's palette, generate the colormap
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if (lump == -1 || fileSystem.CheckNumForFullName("palette.dat") >= 0 || fileSystem.CheckNumForFullName("blood.pal") >= 0)
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{
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Printf ("Make colormap\n");
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DPrintf (DMSG_NOTIFY, "Make colormap\n");
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FDynamicColormap foo;
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foo.Color = 0xFFFFFF;
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