- made the initial weave index for A_BishopMissileWeave and A_CStaffMissileSlither
a configurable actor property. - added a menu item for snd_channels. SVN r2036 (trunk)
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8 changed files with 39 additions and 9 deletions
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@ -94,6 +94,7 @@ EXTERN_CVAR(Bool, hud_althud)
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EXTERN_CVAR(Int, compatmode)
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EXTERN_CVAR (Bool, vid_vsync)
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EXTERN_CVAR(Bool, displaynametags)
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EXTERN_CVAR (Int, snd_channels)
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//
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// defaulted values
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@ -1252,6 +1253,7 @@ static menuitem_t SoundItems[] =
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{ discrete, "Underwater reverb", {&snd_waterreverb}, {2.0}, {0.0}, {0.0}, {OnOff} },
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{ slider, "Underwater cutoff", {&snd_waterlp}, {0.0}, {2000.0},{50.0}, {NULL} },
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{ discrete, "Randomize pitches", {&snd_pitched}, {2.0}, {0.0}, {0.0}, {OnOff} },
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{ slider, "Sound channels", {&snd_channels}, {8.0}, {256.0}, {8.0}, {NULL} },
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{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
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{ more, "Restart sound", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)MakeSoundChanges} },
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{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
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