- made the initial weave index for A_BishopMissileWeave and A_CStaffMissileSlither

a configurable actor property.
- added a menu item for snd_channels.



SVN r2036 (trunk)
This commit is contained in:
Christoph Oelckers 2009-12-23 11:41:24 +00:00
commit b0b80f6996
8 changed files with 39 additions and 9 deletions

View file

@ -94,6 +94,7 @@ EXTERN_CVAR(Bool, hud_althud)
EXTERN_CVAR(Int, compatmode)
EXTERN_CVAR (Bool, vid_vsync)
EXTERN_CVAR(Bool, displaynametags)
EXTERN_CVAR (Int, snd_channels)
//
// defaulted values
@ -1252,6 +1253,7 @@ static menuitem_t SoundItems[] =
{ discrete, "Underwater reverb", {&snd_waterreverb}, {2.0}, {0.0}, {0.0}, {OnOff} },
{ slider, "Underwater cutoff", {&snd_waterlp}, {0.0}, {2000.0},{50.0}, {NULL} },
{ discrete, "Randomize pitches", {&snd_pitched}, {2.0}, {0.0}, {0.0}, {OnOff} },
{ slider, "Sound channels", {&snd_channels}, {8.0}, {256.0}, {8.0}, {NULL} },
{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
{ more, "Restart sound", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)MakeSoundChanges} },
{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },