- moved Doom specific font init code out of the backend.
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4 changed files with 153 additions and 145 deletions
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@ -117,6 +117,7 @@
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#include "texturemanager.h"
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#include "hw_clock.h"
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#include "hwrenderer/scene/hw_drawinfo.h"
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#include "doomfont.h"
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#ifdef __unix__
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#include "i_system.h" // for SHARE_DIR
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@ -3409,6 +3410,7 @@ static int D_DoomMain_Internal (void)
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StartScreen->Progress();
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V_InitFonts();
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InitDoomFonts();
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V_LoadTranslations();
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UpdateGenericUI(false);
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