- added a SECF_SILENTMOVE flag.
Since Eternity got this it's a good candidate for a potential Super-Boom standard, and it's also useful for silencing a sector temporarily without removing the sound sequence.
This commit is contained in:
parent
d34077a3ba
commit
b0db5d9b16
6 changed files with 21 additions and 10 deletions
|
|
@ -90,6 +90,7 @@ void DCeiling::Serialize (FArchive &arc)
|
|||
|
||||
void DCeiling::PlayCeilingSound ()
|
||||
{
|
||||
if (m_Sector->Flags & SECF_SILENTMOVE) return;
|
||||
if (m_Sector->seqType >= 0)
|
||||
{
|
||||
SN_StartSequence (m_Sector, CHAN_CEILING, m_Sector->seqType, SEQ_PLATFORM, 0, false);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue