- split up zscript/shared/inventory.txt.
- moved health items to their own file. - scriptified ScoreItem and MapRevealer whose entire functionality was a small TryPickup method. - fixed: bit fields in global variables were not correctly written. This should conclude the inventory cleanup. It is now possible again to find things in there.
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@ -22,6 +22,7 @@
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#include "d_player.h"
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#include "vectors.h"
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#include "a_ammo.h"
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#include "a_health.h"
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static FRandom pr_botmove ("BotMove");
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