- split up zscript/shared/inventory.txt.
- moved health items to their own file. - scriptified ScoreItem and MapRevealer whose entire functionality was a small TryPickup method. - fixed: bit fields in global variables were not correctly written. This should conclude the inventory cleanup. It is now possible again to find things in there.
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25 changed files with 982 additions and 959 deletions
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@ -40,6 +40,7 @@ static FRandom pr_torch ("Torch");
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#define TIMEFREEZE_TICS ( 12 * TICRATE )
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*/
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IMPLEMENT_CLASS(APowerup, false, false)
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// Powerup-Giver -------------------------------------------------------------
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@ -56,6 +57,7 @@ void PClassPowerupGiver::ReplaceClassRef(PClass *oldclass, PClass *newclass)
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}
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}
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IMPLEMENT_CLASS(APowerupGiver, false, false)
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DEFINE_FIELD(APowerupGiver, PowerupType)
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DEFINE_FIELD(APowerupGiver, EffectTics)
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