- split up zscript/shared/inventory.txt.
- moved health items to their own file. - scriptified ScoreItem and MapRevealer whose entire functionality was a small TryPickup method. - fixed: bit fields in global variables were not correctly written. This should conclude the inventory cleanup. It is now possible again to find things in there.
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25 changed files with 982 additions and 959 deletions
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@ -71,6 +71,8 @@
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#include "a_weaponpiece.h"
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#include "vmbuilder.h"
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#include "a_ammo.h"
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#include "a_health.h"
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#include "a_keys.h"
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extern TArray<PClassActor **> OptionalClassPtrs;
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