- fixed: do not draw armor on the fullscreen HUD if the amount is 0.
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3 changed files with 2 additions and 6 deletions
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@ -714,10 +714,6 @@ class DThinkerIterator : public DObject, public FThinkerIterator
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{
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DECLARE_ABSTRACT_CLASS(DThinkerIterator, DObject)
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DThinkerIterator()
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{
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}
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public:
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DThinkerIterator(PClass *cls, int statnum = MAX_STATNUM + 1)
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: FThinkerIterator(cls, statnum)
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