- don't route calls to FMaterial::FlushAll through the framebuffer interface.
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10 changed files with 12 additions and 31 deletions
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@ -361,11 +361,6 @@ void OpenGLFrameBuffer::UnbindTexUnit(int no)
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FHardwareTexture::Unbind(no);
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}
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void OpenGLFrameBuffer::FlushTextures()
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{
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if (GLRenderer) GLRenderer->FlushTextures();
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}
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void OpenGLFrameBuffer::TextureFilterChanged()
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{
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if (GLRenderer != NULL && GLRenderer->mSamplerManager != NULL) GLRenderer->mSamplerManager->SetTextureFilterMode();
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