- don't route calls to FMaterial::FlushAll through the framebuffer interface.

This commit is contained in:
Christoph Oelckers 2018-06-20 22:18:31 +02:00
commit b106f72741
10 changed files with 12 additions and 31 deletions

View file

@ -361,11 +361,6 @@ void OpenGLFrameBuffer::UnbindTexUnit(int no)
FHardwareTexture::Unbind(no);
}
void OpenGLFrameBuffer::FlushTextures()
{
if (GLRenderer) GLRenderer->FlushTextures();
}
void OpenGLFrameBuffer::TextureFilterChanged()
{
if (GLRenderer != NULL && GLRenderer->mSamplerManager != NULL) GLRenderer->mSamplerManager->SetTextureFilterMode();