- renamed a few variables for clarity.
This commit is contained in:
parent
44ad55602d
commit
b11c8fef57
10 changed files with 22 additions and 22 deletions
|
|
@ -383,7 +383,7 @@ static inline void RenderThings(subsector_t * sub, sector_t * sector)
|
|||
GLRenderer->ProcessSprite(thing, sector, false);
|
||||
}
|
||||
|
||||
for (msecnode_t *node = sec->render_thinglist; node; node = node->m_snext)
|
||||
for (msecnode_t *node = sec->sectorportal_thinglist; node; node = node->m_snext)
|
||||
{
|
||||
AActor *thing = node->m_thing;
|
||||
FIntCVar *cvar = thing->GetClass()->distancecheck;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue