- renamed a few variables for clarity.

This commit is contained in:
Christoph Oelckers 2017-01-06 11:56:17 +01:00
commit b11c8fef57
10 changed files with 22 additions and 22 deletions

View file

@ -383,7 +383,7 @@ static inline void RenderThings(subsector_t * sub, sector_t * sector)
GLRenderer->ProcessSprite(thing, sector, false);
}
for (msecnode_t *node = sec->render_thinglist; node; node = node->m_snext)
for (msecnode_t *node = sec->sectorportal_thinglist; node; node = node->m_snext)
{
AActor *thing = node->m_thing;
FIntCVar *cvar = thing->GetClass()->distancecheck;