- renamed a few variables for clarity.

This commit is contained in:
Christoph Oelckers 2017-01-06 11:56:17 +01:00
commit b11c8fef57
10 changed files with 22 additions and 22 deletions

View file

@ -1189,7 +1189,7 @@ void gl_RenderActorsInPortal(FGLLinePortal *glport)
if (port2 != nullptr && port->mDestination == port2->mOrigin && port->mOrigin == port2->mDestination)
{
for (portnode_t *node = port->render_thinglist; node != nullptr; node = node->m_snext)
for (portnode_t *node = port->lineportal_thinglist; node != nullptr; node = node->m_snext)
{
AActor *th = node->m_thing;