- renamed a few variables for clarity.
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10 changed files with 22 additions and 22 deletions
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@ -1189,7 +1189,7 @@ void gl_RenderActorsInPortal(FGLLinePortal *glport)
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if (port2 != nullptr && port->mDestination == port2->mOrigin && port->mOrigin == port2->mDestination)
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{
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for (portnode_t *node = port->render_thinglist; node != nullptr; node = node->m_snext)
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for (portnode_t *node = port->lineportal_thinglist; node != nullptr; node = node->m_snext)
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{
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AActor *th = node->m_thing;
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