- added the code for legacy shaders.

- force texture filtering for 2D to off when in software rendering.
This commit is contained in:
Christoph Oelckers 2018-04-08 12:11:51 +02:00
commit b12a6fded9
14 changed files with 288 additions and 27 deletions

View file

@ -2637,7 +2637,7 @@ void D_DoomMain (void)
}
V_Init2();
gl_PatchMenu();
gl_PatchMenu(); // removes unapplicable entries for old hardware. This cannot be done in MENUDEF because at the point it gets parsed it doesn't have the needed info.
UpdateJoystickMenu(NULL);
v = Args->CheckValue ("-loadgame");