- added the code for legacy shaders.
- force texture filtering for 2D to off when in software rendering.
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14 changed files with 288 additions and 27 deletions
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@ -2637,7 +2637,7 @@ void D_DoomMain (void)
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}
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V_Init2();
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gl_PatchMenu();
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gl_PatchMenu(); // removes unapplicable entries for old hardware. This cannot be done in MENUDEF because at the point it gets parsed it doesn't have the needed info.
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UpdateJoystickMenu(NULL);
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v = Args->CheckValue ("-loadgame");
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