- added the code for legacy shaders.

- force texture filtering for 2D to off when in software rendering.
This commit is contained in:
Christoph Oelckers 2018-04-08 12:11:51 +02:00
commit b12a6fded9
14 changed files with 288 additions and 27 deletions

View file

@ -44,6 +44,7 @@
#include "gl/renderer/gl_renderstate.h"
#include "gl/renderer/gl_lightdata.h"
#include "gl/textures/gl_hwtexture.h"
#include "gl/textures/gl_samplers.h"
#include "gl/utility/gl_clock.h"
#include "gl/data/gl_vertexbuffer.h"
#include "gl_debug.h"
@ -391,6 +392,11 @@ void OpenGLFrameBuffer::CleanForRestart()
GLRenderer->ResetSWScene();
}
void OpenGLFrameBuffer::SetTextureFilterMode()
{
if (GLRenderer != nullptr && GLRenderer->mSamplerManager != nullptr) GLRenderer->mSamplerManager->SetTextureFilterMode();
}
void OpenGLFrameBuffer::UpdatePalette()
{
if (GLRenderer)