- added the code for legacy shaders.
- force texture filtering for 2D to off when in software rendering.
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14 changed files with 288 additions and 27 deletions
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@ -44,6 +44,7 @@
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#include "gl/renderer/gl_renderstate.h"
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#include "gl/renderer/gl_lightdata.h"
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#include "gl/textures/gl_hwtexture.h"
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#include "gl/textures/gl_samplers.h"
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#include "gl/utility/gl_clock.h"
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#include "gl/data/gl_vertexbuffer.h"
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#include "gl_debug.h"
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@ -391,6 +392,11 @@ void OpenGLFrameBuffer::CleanForRestart()
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GLRenderer->ResetSWScene();
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}
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void OpenGLFrameBuffer::SetTextureFilterMode()
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{
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if (GLRenderer != nullptr && GLRenderer->mSamplerManager != nullptr) GLRenderer->mSamplerManager->SetTextureFilterMode();
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}
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void OpenGLFrameBuffer::UpdatePalette()
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{
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if (GLRenderer)
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