- added the code for legacy shaders.
- force texture filtering for 2D to off when in software rendering.
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14 changed files with 288 additions and 27 deletions
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@ -43,9 +43,6 @@ static TArray<FString> m_Extensions;
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RenderContext gl;
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static double realglversion; // this is public so the statistics code can access it.
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EXTERN_CVAR(Bool, gl_legacy_mode)
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CVAR(Bool, gl_riskymodernpath, false, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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//==========================================================================
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//
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//
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@ -322,7 +319,6 @@ void gl_LoadExtensions()
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UCVarValue value;
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value.Bool = gl.legacyMode;
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gl_legacy_mode.ForceSet (value, CVAR_Bool);
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}
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//==========================================================================
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