- added the code for legacy shaders.
- force texture filtering for 2D to off when in software rendering.
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14 changed files with 288 additions and 27 deletions
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@ -111,6 +111,8 @@ CUSTOM_CVAR(Int, vid_rendermode, 4, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOIN
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// [SP] Update pitch limits to the netgame/gamesim.
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players[consoleplayer].SendPitchLimits();
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}
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screen->SetTextureFilterMode();
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// No further checks needed. All this changes now is which scene drawer the render backend calls.
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}
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