- added the code for legacy shaders.

- force texture filtering for 2D to off when in software rendering.
This commit is contained in:
Christoph Oelckers 2018-04-08 12:11:51 +02:00
commit b12a6fded9
14 changed files with 288 additions and 27 deletions

View file

@ -111,6 +111,8 @@ CUSTOM_CVAR(Int, vid_rendermode, 4, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOIN
// [SP] Update pitch limits to the netgame/gamesim.
players[consoleplayer].SendPitchLimits();
}
screen->SetTextureFilterMode();
// No further checks needed. All this changes now is which scene drawer the render backend calls.
}