- scriptified PowerBuddha and PowerFrightener.
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4 changed files with 66 additions and 120 deletions
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@ -1290,10 +1290,6 @@ void APowerSpeed::DoEffect ()
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}
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}
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// Minotaur (aka Dark Servant) powerup ---------------------------------------
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IMPLEMENT_CLASS(APowerMinotaur, false, false)
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// Targeter powerup ---------------------------------------------------------
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IMPLEMENT_CLASS(APowerTargeter, false, false)
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@ -1409,78 +1405,6 @@ void APowerTargeter::PositionAccuracy ()
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}
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}
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// Frightener Powerup --------------------------------
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IMPLEMENT_CLASS(APowerFrightener, false, false)
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//===========================================================================
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//
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// APowerFrightener :: InitEffect
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//
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//===========================================================================
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void APowerFrightener::InitEffect ()
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{
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Super::InitEffect();
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if (Owner== NULL || Owner->player == NULL)
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return;
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Owner->player->cheats |= CF_FRIGHTENING;
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}
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//===========================================================================
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//
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// APowerFrightener :: EndEffect
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//
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//===========================================================================
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void APowerFrightener::EndEffect ()
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{
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Super::EndEffect();
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if (Owner== NULL || Owner->player == NULL)
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return;
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Owner->player->cheats &= ~CF_FRIGHTENING;
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}
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// Buddha Powerup --------------------------------
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IMPLEMENT_CLASS(APowerBuddha, false, false)
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//===========================================================================
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//
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// APowerBuddha :: InitEffect
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//
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//===========================================================================
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void APowerBuddha::InitEffect ()
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{
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Super::InitEffect();
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if (Owner== NULL || Owner->player == NULL)
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return;
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Owner->player->cheats |= CF_BUDDHA;
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}
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//===========================================================================
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//
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// APowerBuddha :: EndEffect
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//
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//===========================================================================
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void APowerBuddha::EndEffect ()
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{
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Super::EndEffect();
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if (Owner== NULL || Owner->player == NULL)
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return;
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Owner->player->cheats &= ~CF_BUDDHA;
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}
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// Morph powerup ------------------------------------------------------
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IMPLEMENT_CLASS(APowerMorph, false, true)
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