- several fixes.

This commit is contained in:
Christoph Oelckers 2016-03-16 22:29:35 +01:00
commit b140d71c49
26 changed files with 97 additions and 83 deletions

View file

@ -313,7 +313,7 @@ player_t::player_t()
crouchviewdelta(0),
ConversationNPC(0),
ConversationPC(0),
ConversationNPCAngle(0),
ConversationNPCAngle(0.),
ConversationFaceTalker(0)
{
memset (&cmd, 0, sizeof(cmd));
@ -2186,7 +2186,7 @@ void P_DeathThink (player_t *player)
}
if (fabs(player->mo->Angles.Pitch) < 3)
{
player->mo->Angles.Pitch = 0;
player->mo->Angles.Pitch = 0.;
}
}
P_CalcHeight (player);
@ -2206,9 +2206,9 @@ void P_DeathThink (player_t *player)
}
}
delta /= 8;
if (delta > 5)
if (delta > 5.)
{
delta = 5;
delta = 5.;
}
if (dir)
{ // Turn clockwise
@ -2492,7 +2492,7 @@ void P_PlayerThink (player_t *player)
// [RH] Look up/down stuff
if (!level.IsFreelookAllowed())
{
player->mo->Angles.Pitch = 0;
player->mo->Angles.Pitch = 0.;
}
else
{
@ -2523,7 +2523,7 @@ void P_PlayerThink (player_t *player)
}
else
{
player->mo->Angles.Pitch = 0;
player->mo->Angles.Pitch = 0.;
player->centering = false;
if (player - players == consoleplayer)
{