- several fixes.
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26 changed files with 97 additions and 83 deletions
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@ -608,8 +608,8 @@ void R_InterpolateView (player_t *player, fixed_t frac, InterpolationViewer *ivi
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angle_t totaladiff = 0;
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fixed_t oviewz = iview->oviewz;
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fixed_t nviewz = iview->nviewz;
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fixedvec3a oldpos = { iview->oviewx, iview->oviewy, 0, 0 };
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fixedvec3a newpos = { iview->nviewx, iview->nviewy, 0, 0 };
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fixedvec3a oldpos = { iview->oviewx, iview->oviewy, 0, 0. };
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fixedvec3a newpos = { iview->nviewx, iview->nviewy, 0, 0. };
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InterpolationPath.Push(newpos); // add this to the array to simplify the loops below
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for (unsigned i = 0; i < InterpolationPath.Size(); i += 2)
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