- transition to new FileReader interface complete, but untested.

This commit is contained in:
Christoph Oelckers 2018-03-11 12:33:46 +01:00
commit b14ee50d0d
31 changed files with 1253 additions and 1708 deletions

View file

@ -1930,7 +1930,7 @@ void G_DoLoadGame ()
hidecon = gameaction == ga_loadgamehidecon;
gameaction = ga_nothing;
std::unique_ptr<FResourceFile> resfile(FResourceFile::OpenResourceFile(savename.GetChars(), nullptr, true, true));
std::unique_ptr<FResourceFile> resfile(FResourceFile::OpenResourceFile(savename.GetChars(), true, true));
if (resfile == nullptr)
{
Printf ("Could not read savegame '%s'\n", savename.GetChars());
@ -2372,7 +2372,7 @@ void G_DoSaveGame (bool okForQuicksave, FString filename, const char *descriptio
savegame_content[2].Clean();
// Check whether the file is ok by trying to open it.
FResourceFile *test = FResourceFile::OpenResourceFile(filename, nullptr, true);
FResourceFile *test = FResourceFile::OpenResourceFile(filename, true);
if (test != nullptr)
{
delete test;