- Fixed: The pointer cleanup code must also check a sector's sky box pointers.
- Fixed: Right after teleporting P_SlideMove could cause player movement. Added a check for reactiontime to prevent that. - Fixed: PainChances and Damagefactors were never freed. - Added option to A_Chase that prevents the monster from moving. - Fixed: The stained glass shards were missing the HEXENBOUNCE flag. - Added some NULL pointer checks to AActor::GiveAmmo. - Fixed: The FSwordMissile was missing the special damage handling that reduces damage when hitting a player. SVN r555 (trunk)
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3b477d7022
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17 changed files with 149 additions and 54 deletions
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@ -74,21 +74,21 @@ CCMD (removebots)
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Net_WriteByte (DEM_KILLBOTS);
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}
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extern bool CheckCheatmode ();
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CCMD (freeze)
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{
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if (!netgame)
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{
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if (bglobal.freeze)
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{
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bglobal.freeze = false;
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Printf ("Freeze mode off\n");
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}
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else
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{
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bglobal.freeze = true;
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Printf ("Freeze mode on\n");
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}
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}
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if (CheckCheatmode ())
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return;
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if (netgame && consoleplayer != Net_Arbitrator)
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{
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Printf ("Only player %d can use freeze mode\n", Net_Arbitrator + 1);
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return;
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}
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Net_WriteByte (DEM_GENERICCHEAT);
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Net_WriteByte (CHT_FREEZE);
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}
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CCMD (listbots)
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