- Fixed: The pointer cleanup code must also check a sector's sky box pointers.
- Fixed: Right after teleporting P_SlideMove could cause player movement. Added a check for reactiontime to prevent that. - Fixed: PainChances and Damagefactors were never freed. - Added option to A_Chase that prevents the monster from moving. - Fixed: The stained glass shards were missing the HEXENBOUNCE flag. - Added some NULL pointer checks to AActor::GiveAmmo. - Fixed: The FSwordMissile was missing the special damage handling that reduces damage when hitting a player. SVN r555 (trunk)
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17 changed files with 149 additions and 54 deletions
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@ -399,6 +399,19 @@ void cht_DoCheat (player_t *player, int cheat)
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player->cheats &= ~(CF_FROZEN|CF_TOTALLYFROZEN);
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msg = "Frozen player properties turned off";
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break;
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case CHT_FREEZE:
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if (bglobal.freeze)
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{
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bglobal.freeze = false;
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msg = "Freeze mode off\n";
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}
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else
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{
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bglobal.freeze = true;
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msg = "Freeze mode on\n";
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}
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break;
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}
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if (!*msg) // [SO] Don't print blank lines!
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