- Fixed: The pointer cleanup code must also check a sector's sky box pointers.

- Fixed: Right after teleporting P_SlideMove could cause player movement.
  Added a check for reactiontime to prevent that.
- Fixed: PainChances and Damagefactors were never freed.
- Added option to A_Chase that prevents the monster from moving.
- Fixed: The stained glass shards were missing the HEXENBOUNCE flag.
- Added some NULL pointer checks to AActor::GiveAmmo.
- Fixed: The FSwordMissile was missing the special damage handling that
  reduces damage when hitting a player.

SVN r555 (trunk)
This commit is contained in:
Christoph Oelckers 2007-10-29 20:27:40 +00:00
commit b15767c26f
17 changed files with 149 additions and 54 deletions

View file

@ -399,6 +399,19 @@ void cht_DoCheat (player_t *player, int cheat)
player->cheats &= ~(CF_FROZEN|CF_TOTALLYFROZEN);
msg = "Frozen player properties turned off";
break;
case CHT_FREEZE:
if (bglobal.freeze)
{
bglobal.freeze = false;
msg = "Freeze mode off\n";
}
else
{
bglobal.freeze = true;
msg = "Freeze mode on\n";
}
break;
}
if (!*msg) // [SO] Don't print blank lines!