- Fixed: The pointer cleanup code must also check a sector's sky box pointers.
- Fixed: Right after teleporting P_SlideMove could cause player movement. Added a check for reactiontime to prevent that. - Fixed: PainChances and Damagefactors were never freed. - Added option to A_Chase that prevents the monster from moving. - Fixed: The stained glass shards were missing the HEXENBOUNCE flag. - Added some NULL pointer checks to AActor::GiveAmmo. - Fixed: The FSwordMissile was missing the special damage handling that reduces damage when hitting a player. SVN r555 (trunk)
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17 changed files with 149 additions and 54 deletions
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@ -1964,6 +1964,7 @@ void A_Burst (AActor *actor)
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mo->momy = pr_burst.Random2 () << (FRACBITS-7);
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mo->RenderStyle = actor->RenderStyle;
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mo->alpha = actor->alpha;
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mo->CopyFriendliness(actor, true);
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}
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}
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