WIP partial lightmapping
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10 changed files with 84 additions and 7 deletions
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@ -23,6 +23,18 @@ CCMD(dumplevelmesh)
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}
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}
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CCMD(invalidatelightmap)
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{
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int count = 0;
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for (auto& surface : level.levelMesh->Surfaces)
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{
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if (!surface.needsUpdate)
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++count;
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surface.needsUpdate = true;
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}
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Printf("Marked %d out of %d surfaces for update.\n", count, level.levelMesh->Surfaces.Size());
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}
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DoomLevelMesh::DoomLevelMesh(FLevelLocals &doomMap)
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{
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SunColor = doomMap.SunColor; // TODO keep only one copy?
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