- 2D drawer cleanup.
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36 changed files with 1032 additions and 1147 deletions
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@ -44,6 +44,7 @@
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#include "d_player.h"
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#include "g_levellocals.h"
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#include "vm.h"
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#include "v_palette.h"
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CVAR( Float, blood_fade_scalar, 1.0f, CVAR_ARCHIVE ) // [SP] Pulled from Skulltag - changed default from 0.5 to 1.0
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CVAR( Float, pickup_fade_scalar, 1.0f, CVAR_ARCHIVE ) // [SP] Uses same logic as blood_fade_scalar except for pickups
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