- 2D drawer cleanup.
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36 changed files with 1032 additions and 1147 deletions
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@ -462,7 +462,7 @@ namespace swrenderer
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{
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for (const HWAccelPlayerSprite &sprite : AcceleratedSprites)
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{
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screen->DrawTexture(sprite.pic->GetTexture(),
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DrawTexture(twod, sprite.pic->GetTexture(),
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viewwindowx + sprite.x1,
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viewwindowy + viewheight / 2 - sprite.texturemid * sprite.yscale - 0.5,
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DTA_DestWidthF, FIXED2DBL(sprite.pic->GetWidth() * sprite.xscale),
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