- added UDMF LOcknumber property, submitted by Nightfall.
SVN r3331 (trunk)
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3b8f5e0d39
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b1905c16ef
5 changed files with 75 additions and 57 deletions
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@ -57,12 +57,13 @@
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#include "gi.h"
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#include "statnums.h"
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#include "g_level.h"
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#include "v_font.h"
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#include "a_sharedglobal.h"
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#include "farchive.h"
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// State.
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#include "r_state.h"
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#include "v_font.h"
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#include "a_sharedglobal.h"
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#include "farchive.h"
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#include "a_keys.h"
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// State.
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#include "r_state.h"
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#include "c_console.h"
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@ -232,12 +233,14 @@ bool P_ActivateLine (line_t *line, AActor *mo, int side, int activationType)
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BYTE special;
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if (!P_TestActivateLine (line, mo, side, activationType))
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{
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return false;
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}
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lineActivation = line->activation;
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repeat = line->flags & ML_REPEAT_SPECIAL;
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buttonSuccess = false;
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{
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return false;
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}
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int remote = (line->special != 7 && line->special != 8 && (line->special < 11 || line->special > 14));
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if (line->locknumber > 0 && !P_CheckKeys (mo, line->locknumber, remote)) return false;
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lineActivation = line->activation;
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repeat = line->flags & ML_REPEAT_SPECIAL;
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buttonSuccess = false;
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buttonSuccess = P_ExecuteSpecial(line->special,
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line, mo, side == 1, line->args[0],
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line->args[1], line->args[2],
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