Fix tonemap palette not being rebuilt on palette change
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4 changed files with 11 additions and 0 deletions
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@ -111,6 +111,7 @@ FGLRenderer::FGLRenderer(OpenGLFrameBuffer *fb)
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gllight = glpart2 = glpart = mirrortexture = NULL;
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mLights = NULL;
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m2DDrawer = nullptr;
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mTonemapPalette = nullptr;
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}
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void gl_LoadModels();
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