Fix tonemap palette not being rebuilt on palette change

This commit is contained in:
Magnus Norddahl 2016-08-25 19:58:50 +02:00 committed by Christoph Oelckers
commit b1a0108a96
4 changed files with 11 additions and 0 deletions

View file

@ -111,6 +111,7 @@ FGLRenderer::FGLRenderer(OpenGLFrameBuffer *fb)
gllight = glpart2 = glpart = mirrortexture = NULL;
mLights = NULL;
m2DDrawer = nullptr;
mTonemapPalette = nullptr;
}
void gl_LoadModels();