Fix tonemap palette not being rebuilt on palette change
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4 changed files with 11 additions and 0 deletions
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@ -310,6 +310,9 @@ void OpenGLFrameBuffer::UpdatePalette()
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bb>>=8;
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palette_brightness = (rr*77 + gg*143 + bb*35)/255;
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if (GLRenderer)
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GLRenderer->ClearTonemapPalette();
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}
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void OpenGLFrameBuffer::GetFlashedPalette (PalEntry pal[256])
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