- Changed handling of AUTOPAGE texture so that it is properly inserted into

the texture manager even if it is from Raven's IWADs.
- Removed code related to internal ActorInfo definitions from dobjtype.cpp.
- removed unneeded file dehackedactions.h


SVN r1162 (trunk)
This commit is contained in:
Christoph Oelckers 2008-08-12 09:57:59 +00:00
commit b1d36182c4
8 changed files with 66 additions and 180 deletions

View file

@ -2172,7 +2172,7 @@ static void PowerupColor (FScanner &sc, APowerupGiver *defaults, Baggage &bag)
}
else
{
sc.ScriptError("\"%s\" requires an actor of type \"Powerup\"\n", sc.String);
sc.ScriptError("\"%s\" requires an actor of type \"Powerup\"\n", sc.String);
return;
}
@ -2232,7 +2232,7 @@ static void PowerupDuration (FScanner &sc, APowerupGiver *defaults, Baggage &bag
{
int *pEffectTics;
if (bag.Info->Class->IsDescendantOf(RUNTIME_CLASS(APowerup)))
{
pEffectTics = &((APowerup*)defaults)->EffectTics;
@ -2243,7 +2243,7 @@ static void PowerupDuration (FScanner &sc, APowerupGiver *defaults, Baggage &bag
}
else
{
sc.ScriptError("\"%s\" requires an actor of type \"Powerup\"\n", sc.String);
sc.ScriptError("\"%s\" requires an actor of type \"Powerup\"\n", sc.String);
return;
}