- fixed texture layer management so that each material layer can decide for itself if it wants to allow upscaling.
- rewrote the hardware texture precacher to use the new texture management to properly track the data to delete.
This commit is contained in:
parent
cedc95c2a5
commit
b2281c38e1
20 changed files with 190 additions and 135 deletions
|
|
@ -397,12 +397,6 @@ bool FTexture::DetermineTranslucency()
|
|||
return !!bTranslucent;
|
||||
}
|
||||
|
||||
|
||||
void FTexture::CleanHardwareTextures()
|
||||
{
|
||||
SystemTextures.Clean();
|
||||
}
|
||||
|
||||
//===========================================================================
|
||||
//
|
||||
// the default just returns an empty texture.
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue