- fixed texture layer management so that each material layer can decide for itself if it wants to allow upscaling.

- rewrote the hardware texture precacher to use the new texture management to properly track the data to delete.
This commit is contained in:
Christoph Oelckers 2020-04-19 10:08:24 +02:00
commit b2281c38e1
20 changed files with 190 additions and 135 deletions

View file

@ -397,12 +397,6 @@ bool FTexture::DetermineTranslucency()
return !!bTranslucent;
}
void FTexture::CleanHardwareTextures()
{
SystemTextures.Clean();
}
//===========================================================================
//
// the default just returns an empty texture.