- fixed texture layer management so that each material layer can decide for itself if it wants to allow upscaling.
- rewrote the hardware texture precacher to use the new texture management to properly track the data to delete.
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20 changed files with 190 additions and 135 deletions
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@ -323,18 +323,17 @@ void FGLRenderState::ApplyMaterial(FMaterial *mat, int clampmode, int translatio
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int usebright = false;
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int maxbound = 0;
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int flags = mat->GetScaleFlags();
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int numLayers = mat->GetLayers();
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int numLayers = mat->NumLayers();
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MaterialLayerInfo* layer;
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auto base = static_cast<FHardwareTexture*>(mat->GetLayer(0, translation));
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if (base->BindOrCreate(tex->GetTexture(), 0, clampmode, translation, flags))
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if (base->BindOrCreate(tex->GetTexture(), 0, clampmode, translation, layer->scaleFlags))
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{
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for (int i = 1; i<numLayers; i++)
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{
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FTexture *layer;
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auto systex = static_cast<FHardwareTexture*>(mat->GetLayer(i, 0, &layer));
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// fixme: Upscale flags must be disabled for certain layers.
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systex->BindOrCreate(layer, i, clampmode, 0, flags);
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systex->BindOrCreate(layer->layerTexture, i, clampmode, 0, layer->scaleFlags);
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maxbound = i;
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}
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}
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