- fixed texture layer management so that each material layer can decide for itself if it wants to allow upscaling.
- rewrote the hardware texture precacher to use the new texture management to properly track the data to delete.
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20 changed files with 190 additions and 135 deletions
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@ -43,7 +43,6 @@ public:
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sector_t *RenderView(player_t *player) override;
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void SetTextureFilterMode() override;
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void TextureFilterChanged() override;
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void StartPrecaching() override;
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void BeginFrame() override;
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void BlurScene(float amount) override;
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void PostProcessScene(int fixedcm, const std::function<void()> &afterBloomDrawEndScene2D) override;
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