- fixed texture layer management so that each material layer can decide for itself if it wants to allow upscaling.
- rewrote the hardware texture precacher to use the new texture management to properly track the data to delete.
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20 changed files with 190 additions and 135 deletions
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@ -314,20 +314,19 @@ void PolyRenderState::ApplyMaterial()
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{
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mTempTM = mMaterial.mMaterial->Source()->isHardwareCanvas() ? TM_OPAQUE : TM_NORMAL;
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FTexture* layer;
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MaterialLayerInfo* layer;
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auto base = static_cast<PolyHardwareTexture*>(mMaterial.mMaterial->GetLayer(0, mMaterial.mTranslation, &layer));
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if (base)
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{
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DCanvas *texcanvas = base->GetImage(layer, mMaterial);
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DCanvas *texcanvas = base->GetImage(layer->layerTexture, mMaterial.mTranslation, layer->scaleFlags);
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mDrawCommands->SetTexture(0, texcanvas->GetPixels(), texcanvas->GetWidth(), texcanvas->GetHeight(), texcanvas->IsBgra());
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int numLayers = mMaterial.mMaterial->GetLayers();
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int numLayers = mMaterial.mMaterial->NumLayers();
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for (int i = 1; i < numLayers; i++)
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{
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FTexture* layer;
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auto systex = static_cast<PolyHardwareTexture*>(mMaterial.mMaterial->GetLayer(i, 0, &layer));
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texcanvas = systex->GetImage(layer, 0, mMaterial.mMaterial->GetScaleFlags());
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texcanvas = systex->GetImage(layer->layerTexture, 0, layer->scaleFlags);
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mDrawCommands->SetTexture(i, texcanvas->GetPixels(), texcanvas->GetWidth(), texcanvas->GetHeight(), texcanvas->IsBgra());
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}
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}
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