- fixed texture layer management so that each material layer can decide for itself if it wants to allow upscaling.
- rewrote the hardware texture precacher to use the new texture management to properly track the data to delete.
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20 changed files with 190 additions and 135 deletions
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@ -647,18 +647,16 @@ void VulkanFrameBuffer::PrecacheMaterial(FMaterial *mat, int translation)
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{
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if (mat->Source()->GetUseType() == ETextureType::SWCanvas) return;
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// Textures that are already scaled in the texture lump will not get replaced by hires textures.
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int flags = mat->GetScaleFlags();
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FTexture* layer;
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MaterialLayerInfo* layer;
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auto systex = static_cast<VkHardwareTexture*>(mat->GetLayer(0, translation, &layer));
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systex->GetImage(layer, translation, flags);
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systex->GetImage(layer->layerTexture, translation, layer->scaleFlags);
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int numLayers = mat->GetLayers();
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int numLayers = mat->NumLayers();
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for (int i = 1; i < numLayers; i++)
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{
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auto systex = static_cast<VkHardwareTexture*>(mat->GetLayer(i, 0, &layer));
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systex->GetImage(layer, 0, flags); // fixme: Upscale flags must be disabled for certain layers.
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systex->GetImage(layer->layerTexture, 0, layer->scaleFlags);
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}
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}
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