- fixed texture layer management so that each material layer can decide for itself if it wants to allow upscaling.

- rewrote the hardware texture precacher to use the new texture management to properly track the data to delete.
This commit is contained in:
Christoph Oelckers 2020-04-19 10:08:24 +02:00
commit b2281c38e1
20 changed files with 190 additions and 135 deletions

View file

@ -374,15 +374,12 @@ VulkanDescriptorSet* VkMaterial::GetDescriptorSet(const FMaterialState& state)
clampmode = base->GetClampMode(clampmode);
// Textures that are already scaled in the texture lump will not get replaced by hires textures.
int flags = GetScaleFlags();
for (auto& set : mDescriptorSets)
{
if (set.descriptor && set.clampmode == clampmode && set.flags == translation) return set.descriptor.get();
}
int numLayers = GetLayers();
int numLayers = NumLayers();
auto fb = GetVulkanFrameBuffer();
auto descriptor = fb->GetRenderPassManager()->AllocateTextureDescriptorSet(std::max(numLayers, SHADER_MIN_REQUIRED_TEXTURE_LAYERS));
@ -392,14 +389,13 @@ VulkanDescriptorSet* VkMaterial::GetDescriptorSet(const FMaterialState& state)
VulkanSampler* sampler = fb->GetSamplerManager()->Get(clampmode);
WriteDescriptors update;
FTexture* layer;
MaterialLayerInfo *layer;
auto systex = static_cast<VkHardwareTexture*>(GetLayer(0, translation, &layer));
update.addCombinedImageSampler(descriptor.get(), 0, systex->GetImage(layer, translation, flags)->View.get(), sampler, systex->mImage.Layout);
update.addCombinedImageSampler(descriptor.get(), 0, systex->GetImage(layer->layerTexture, translation, layer->scaleFlags)->View.get(), sampler, systex->mImage.Layout);
for (int i = 1; i < numLayers; i++)
{
auto systex = static_cast<VkHardwareTexture*>(GetLayer(i, 0, &layer));
// fixme: Upscale flags must be disabled for certain layers.
update.addCombinedImageSampler(descriptor.get(), i, systex->GetImage(layer, 0, flags)->View.get(), sampler, systex->mImage.Layout);
update.addCombinedImageSampler(descriptor.get(), i, systex->GetImage(layer->layerTexture, 0, layer->scaleFlags)->View.get(), sampler, systex->mImage.Layout);
}
auto dummyImage = fb->GetRenderPassManager()->GetNullTextureView();