- Added the ACS commands
ReplaceTextures (str old_texture, str new_texture, optional bool not_lower,
optional bool not_mid, optional bool not_upper, optional bool not_floor,
optional bool not_ceiling); and
SectorDamage (int tag, int amount, str type, bool players_only, bool in_air,
str protection_item, bool subclasses_okay);
- Added the vid_nowidescreen cvar to disable widescreen aspect ratio
correction. When this is enabled, the only display ratio available is 4:3
(and 5:4 if vid_tft is set).
- Added support for setting an actor's damage property to an expression
through decorate. Just enclose it within parentheses, and the expression
will be evaluated exactly as-is without the normal Doom damage calculation.
So if you want something that does exactly 6 damage, use a "Damage (6)"
property. To deal normal Doom missile damage, you can use
"Damage (random(1,8)*6)" instead of "Damage 6".
- Moved InvFirst and InvSel into APlayerPawn so that they can be consistantly
maintained by ObtainInventory.
SVN r288 (trunk)
This commit is contained in:
parent
55e299e4b3
commit
b25c7722f3
30 changed files with 369 additions and 180 deletions
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@ -301,13 +301,13 @@ CCMD (hxvisit)
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CCMD (changemap)
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{
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if (m_Instigator == NULL)
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if (who == NULL)
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{
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Printf ("Use the map command when not in a game.\n");
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return;
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}
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if (m_Instigator->player - players != Net_Arbitrator && multiplayer)
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if (who->player - players != Net_Arbitrator && multiplayer)
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{
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Printf ("Only player %d can change the map.\n", Net_Arbitrator+1);
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return;
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@ -540,8 +540,7 @@ CCMD (dir)
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CCMD (fov)
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{
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player_t *player = m_Instigator ? m_Instigator->player
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: &players[consoleplayer];
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player_t *player = who ? who->player : &players[consoleplayer];
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if (argv.argc() != 2)
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{
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