- Added the ACS commands

ReplaceTextures (str old_texture, str new_texture, optional bool not_lower,
      optional bool not_mid, optional bool not_upper, optional bool not_floor,
      optional bool not_ceiling); and
  SectorDamage (int tag, int amount, str type, bool players_only, bool in_air,
      str protection_item, bool subclasses_okay);
- Added the vid_nowidescreen cvar to disable widescreen aspect ratio
  correction. When this is enabled, the only display ratio available is 4:3
  (and 5:4 if vid_tft is set).
- Added support for setting an actor's damage property to an expression
  through decorate. Just enclose it within parentheses, and the expression
  will be evaluated exactly as-is without the normal Doom damage calculation.
  So if you want something that does exactly 6 damage, use a "Damage (6)"
  property. To deal normal Doom missile damage, you can use
  "Damage (random(1,8)*6)" instead of "Damage 6".
- Moved InvFirst and InvSel into APlayerPawn so that they can be consistantly
  maintained by ObtainInventory.


SVN r288 (trunk)
This commit is contained in:
Randy Heit 2006-08-12 02:30:57 +00:00
commit b25c7722f3
30 changed files with 369 additions and 180 deletions

View file

@ -301,13 +301,13 @@ CCMD (hxvisit)
CCMD (changemap)
{
if (m_Instigator == NULL)
if (who == NULL)
{
Printf ("Use the map command when not in a game.\n");
return;
}
if (m_Instigator->player - players != Net_Arbitrator && multiplayer)
if (who->player - players != Net_Arbitrator && multiplayer)
{
Printf ("Only player %d can change the map.\n", Net_Arbitrator+1);
return;
@ -540,8 +540,7 @@ CCMD (dir)
CCMD (fov)
{
player_t *player = m_Instigator ? m_Instigator->player
: &players[consoleplayer];
player_t *player = who ? who->player : &players[consoleplayer];
if (argv.argc() != 2)
{