- Added the ACS commands
ReplaceTextures (str old_texture, str new_texture, optional bool not_lower,
optional bool not_mid, optional bool not_upper, optional bool not_floor,
optional bool not_ceiling); and
SectorDamage (int tag, int amount, str type, bool players_only, bool in_air,
str protection_item, bool subclasses_okay);
- Added the vid_nowidescreen cvar to disable widescreen aspect ratio
correction. When this is enabled, the only display ratio available is 4:3
(and 5:4 if vid_tft is set).
- Added support for setting an actor's damage property to an expression
through decorate. Just enclose it within parentheses, and the expression
will be evaluated exactly as-is without the normal Doom damage calculation.
So if you want something that does exactly 6 damage, use a "Damage (6)"
property. To deal normal Doom missile damage, you can use
"Damage (random(1,8)*6)" instead of "Damage 6".
- Moved InvFirst and InvSel into APlayerPawn so that they can be consistantly
maintained by ObtainInventory.
SVN r288 (trunk)
This commit is contained in:
parent
55e299e4b3
commit
b25c7722f3
30 changed files with 369 additions and 180 deletions
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@ -839,9 +839,9 @@ FConsoleCommand::~FConsoleCommand ()
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delete[] m_Name;
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}
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void FConsoleCommand::Run (FCommandLine &argv, AActor *instigator, int key)
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void FConsoleCommand::Run (FCommandLine &argv, APlayerPawn *who, int key)
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{
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m_RunFunc (argv, instigator, key);
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m_RunFunc (argv, who, key);
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}
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FConsoleAlias::FConsoleAlias (const char *name, const char *command, bool noSave)
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@ -1097,7 +1097,7 @@ bool FConsoleAlias::IsAlias ()
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return true;
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}
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void FConsoleAlias::Run (FCommandLine &args, AActor *m_Instigator, int key)
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void FConsoleAlias::Run (FCommandLine &args, APlayerPawn *who, int key)
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{
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if (bRunning)
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{
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