- Added the ACS commands

ReplaceTextures (str old_texture, str new_texture, optional bool not_lower,
      optional bool not_mid, optional bool not_upper, optional bool not_floor,
      optional bool not_ceiling); and
  SectorDamage (int tag, int amount, str type, bool players_only, bool in_air,
      str protection_item, bool subclasses_okay);
- Added the vid_nowidescreen cvar to disable widescreen aspect ratio
  correction. When this is enabled, the only display ratio available is 4:3
  (and 5:4 if vid_tft is set).
- Added support for setting an actor's damage property to an expression
  through decorate. Just enclose it within parentheses, and the expression
  will be evaluated exactly as-is without the normal Doom damage calculation.
  So if you want something that does exactly 6 damage, use a "Damage (6)"
  property. To deal normal Doom missile damage, you can use
  "Damage (random(1,8)*6)" instead of "Damage 6".
- Moved InvFirst and InvSel into APlayerPawn so that they can be consistantly
  maintained by ObtainInventory.


SVN r288 (trunk)
This commit is contained in:
Randy Heit 2006-08-12 02:30:57 +00:00
commit b25c7722f3
30 changed files with 369 additions and 180 deletions

View file

@ -839,9 +839,9 @@ FConsoleCommand::~FConsoleCommand ()
delete[] m_Name;
}
void FConsoleCommand::Run (FCommandLine &argv, AActor *instigator, int key)
void FConsoleCommand::Run (FCommandLine &argv, APlayerPawn *who, int key)
{
m_RunFunc (argv, instigator, key);
m_RunFunc (argv, who, key);
}
FConsoleAlias::FConsoleAlias (const char *name, const char *command, bool noSave)
@ -1097,7 +1097,7 @@ bool FConsoleAlias::IsAlias ()
return true;
}
void FConsoleAlias::Run (FCommandLine &args, AActor *m_Instigator, int key)
void FConsoleAlias::Run (FCommandLine &args, APlayerPawn *who, int key)
{
if (bRunning)
{