- Added the ACS commands
ReplaceTextures (str old_texture, str new_texture, optional bool not_lower,
optional bool not_mid, optional bool not_upper, optional bool not_floor,
optional bool not_ceiling); and
SectorDamage (int tag, int amount, str type, bool players_only, bool in_air,
str protection_item, bool subclasses_okay);
- Added the vid_nowidescreen cvar to disable widescreen aspect ratio
correction. When this is enabled, the only display ratio available is 4:3
(and 5:4 if vid_tft is set).
- Added support for setting an actor's damage property to an expression
through decorate. Just enclose it within parentheses, and the expression
will be evaluated exactly as-is without the normal Doom damage calculation.
So if you want something that does exactly 6 damage, use a "Damage (6)"
property. To deal normal Doom missile damage, you can use
"Damage (random(1,8)*6)" instead of "Damage 6".
- Moved InvFirst and InvSel into APlayerPawn so that they can be consistantly
maintained by ObtainInventory.
SVN r288 (trunk)
This commit is contained in:
parent
55e299e4b3
commit
b25c7722f3
30 changed files with 369 additions and 180 deletions
|
|
@ -202,7 +202,7 @@ static void ApplyActorDefault (int defnum, const char *datastr, int dataint)
|
|||
case ADEF_Radius: actor->radius = dataint; break;
|
||||
case ADEF_Height: actor->height = dataint; break;
|
||||
case ADEF_Mass: actor->Mass = dataint; break;
|
||||
case ADEF_Damage: actor->damage = dataint; break;
|
||||
case ADEF_Damage: actor->Damage = dataint; break;
|
||||
case ADEF_DamageType: actor->DamageType = dataint; break;
|
||||
case ADEF_Flags: actor->flags = dataint; break;
|
||||
case ADEF_Flags2: actor->flags2 = dataint; break;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue