Simplify the check in the inner loop

This commit is contained in:
Magnus Norddahl 2025-05-16 00:11:33 +02:00
commit b281c333a1

View file

@ -1618,6 +1618,7 @@ void DoomLevelMesh::CreateFlatSurface(HWFlatDispatcher& disp, MeshBuilder& state
surf.Plane = -surf.Plane;
float skyZ = flatpart.ceiling ? 32768.0f : -32768.0f;
bool useSkyZ = (drawType == LevelMeshDrawType::Portal && flatpart.plane.texture == skyflatnum);
for (subsector_t* sub : flatpart.section->subsectors)
{
@ -1633,7 +1634,7 @@ void DoomLevelMesh::CreateFlatSurface(HWFlatDispatcher& disp, MeshBuilder& state
{
auto& vt = sub->firstline[end - 1 - i].v1;
FVector3 pt((float)vt->fX(), (float)vt->fY(), (drawType == LevelMeshDrawType::Portal && flatpart.plane.texture == skyflatnum) ? skyZ : (float)plane.ZatPoint(vt));
FVector3 pt((float)vt->fX(), (float)vt->fY(), useSkyZ ? skyZ : (float)plane.ZatPoint(vt));
FVector4 uv = textureMatrix * FVector4(pt.X * (1.0f / 64.0f), pt.Y * (-1.0f / 64.0f), 0.0f, 1.0f);
FFlatVertex ffv;