- Fixed compiler errors in latest TEXTURES code.
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7 changed files with 17 additions and 17 deletions
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@ -972,7 +972,7 @@ void FCanvasTextureInfo::Add (AActor *viewpoint, FTextureID picnum, int fov)
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texture = static_cast<FCanvasTexture *>(TexMan[picnum]);
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if (!texture->bHasCanvas)
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{
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Printf ("%s is not a valid target for a camera\n", texture->Name);
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Printf ("%s is not a valid target for a camera\n", texture->Name.GetChars());
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return;
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}
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