- Fixed: The SDL input code must convert the event.data1 to uppercase.

- Added more resolution options when playing windowed under SDL.
- Changed SDL mouse handling to be basically identical to the (non-DirectInput)
  Win32 code. The mouse is polled periodically and constantly warped to the
  center of the window. Despite what the SDL docs specify, SDL_WM_GrabInput()
  is apparently no longer a reliable means of obtaining continuous relative
  mouse motion events.
- Fixed: The non-Windows implementation of I_FindClose() did not check for -1
  handles.



SVN r432 (trunk)
This commit is contained in:
Randy Heit 2006-12-29 05:14:19 +00:00
commit b2b28fa2f5
4 changed files with 107 additions and 40 deletions

View file

@ -416,7 +416,7 @@ int I_FindNext (void *handle, findstate_t *fileinfo)
int I_FindClose (void *handle)
{
findstate_t *state = (findstate_t *)handle;
if (state->count > 0)
if (handle != (void*)-1 && state->count > 0)
{
state->count = 0;
free (state->namelist);