- Added translation support to multipatch textures. Incomplete and not tested yet!

- Added Martin Howe's morph weapon update.


SVN r916 (trunk)
This commit is contained in:
Christoph Oelckers 2008-04-15 22:17:30 +00:00
commit b2bfad0c50
19 changed files with 645 additions and 142 deletions

View file

@ -1050,6 +1050,10 @@ void APlayerPawn::ActivateMorphWeapon ()
if (player->ReadyWeapon == NULL)
{
player->ReadyWeapon = static_cast<AWeapon *>(player->mo->GiveInventoryType (morphweapon));
if (player->ReadyWeapon != NULL)
{
player->ReadyWeapon->GivenAsMorphWeapon = true; // flag is used only by new beastweap semantics in P_UndoPlayerMorph
}
}
if (player->ReadyWeapon != NULL)
{