- Added translation support to multipatch textures. Incomplete and not tested yet!
- Added Martin Howe's morph weapon update. SVN r916 (trunk)
This commit is contained in:
parent
ce5d4dba02
commit
b2bfad0c50
19 changed files with 645 additions and 142 deletions
|
|
@ -1050,6 +1050,10 @@ void APlayerPawn::ActivateMorphWeapon ()
|
|||
if (player->ReadyWeapon == NULL)
|
||||
{
|
||||
player->ReadyWeapon = static_cast<AWeapon *>(player->mo->GiveInventoryType (morphweapon));
|
||||
if (player->ReadyWeapon != NULL)
|
||||
{
|
||||
player->ReadyWeapon->GivenAsMorphWeapon = true; // flag is used only by new beastweap semantics in P_UndoPlayerMorph
|
||||
}
|
||||
}
|
||||
if (player->ReadyWeapon != NULL)
|
||||
{
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue