- Added translation support to multipatch textures. Incomplete and not tested yet!
- Added Martin Howe's morph weapon update. SVN r916 (trunk)
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19 changed files with 645 additions and 142 deletions
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@ -46,6 +46,26 @@
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TAutoGrowArray<FRemapTablePtr, FRemapTable *> translationtables[NUM_TRANSLATION_TABLES];
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const BYTE IcePalette[16][3] =
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{
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{ 10, 8, 18 },
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{ 15, 15, 26 },
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{ 20, 16, 36 },
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{ 30, 26, 46 },
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{ 40, 36, 57 },
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{ 50, 46, 67 },
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{ 59, 57, 78 },
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{ 69, 67, 88 },
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{ 79, 77, 99 },
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{ 89, 87,109 },
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{ 99, 97,120 },
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{ 109,107,130 },
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{ 118,118,141 },
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{ 128,128,151 },
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{ 138,138,162 },
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{ 148,148,172 }
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};
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/****************************************************/
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/****************************************************/
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@ -428,25 +448,6 @@ void R_InitTranslationTables ()
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// Doom palette has no good substitutes for these bluish-tinted grays, so
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// they will just look gray unless you use a different PLAYPAL with Doom.
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static const BYTE IcePalette[16][3] =
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{
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{ 10, 8, 18 },
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{ 15, 15, 26 },
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{ 20, 16, 36 },
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{ 30, 26, 46 },
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{ 40, 36, 57 },
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{ 50, 46, 67 },
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{ 59, 57, 78 },
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{ 69, 67, 88 },
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{ 79, 77, 99 },
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{ 89, 87,109 },
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{ 99, 97,120 },
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{ 109,107,130 },
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{ 118,118,141 },
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{ 128,128,151 },
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{ 138,138,162 },
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{ 148,148,172 }
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};
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BYTE IcePaletteRemap[16];
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for (i = 0; i < 16; ++i)
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{
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