Begin adding PathNodes.

This commit is contained in:
Major Cooke 2024-02-12 18:57:16 -06:00 committed by Rachael Alexanderson
commit b2cb4b0a6d
14 changed files with 286 additions and 10 deletions

View file

@ -353,6 +353,8 @@ static FFlagDef ActorFlagDefs[]=
DEFINE_FLAG(MF9, SHADOWBLOCK, AActor, flags9),
DEFINE_FLAG(MF9, SHADOWAIMVERT, AActor, flags9),
DEFINE_FLAG(MF9, DECOUPLEDANIMATIONS, AActor, flags9),
DEFINE_FLAG(MF9, PATHING, AActor, flags9),
DEFINE_FLAG(MF9, KEEPPATH, AActor, flags9),
// Effect flags
DEFINE_FLAG(FX, VISIBILITYPULSE, AActor, effects),

View file

@ -2125,6 +2125,7 @@ DEFINE_FIELD(AActor, LightLevel)
DEFINE_FIELD(AActor, ShadowAimFactor)
DEFINE_FIELD(AActor, ShadowPenaltyFactor)
DEFINE_FIELD(AActor, AutomapOffsets)
DEFINE_FIELD(AActor, Path)
DEFINE_FIELD_X(FCheckPosition, FCheckPosition, thing);
DEFINE_FIELD_X(FCheckPosition, FCheckPosition, pos);