- change tonemaps to steps
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9 changed files with 114 additions and 182 deletions
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@ -51,7 +51,6 @@
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#include "gl/scene/gl_drawinfo.h"
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#include "gl/scene/gl_scenedrawer.h"
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#include "hwrenderer/postprocessing/hw_ambientshader.h"
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#include "hwrenderer/postprocessing/hw_tonemapshader.h"
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#include "hwrenderer/postprocessing/hw_presentshader.h"
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#include "hwrenderer/postprocessing/hw_present3dRowshader.h"
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#include "hwrenderer/postprocessing/hw_shadowmapshader.h"
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@ -90,7 +89,6 @@ FGLRenderer::FGLRenderer(OpenGLFrameBuffer *fb)
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mSkyVBO = nullptr;
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mShaderManager = nullptr;
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mLights = nullptr;
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mTonemapPalette = nullptr;
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mBuffers = nullptr;
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mScreenBuffers = nullptr;
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mSaveBuffers = nullptr;
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@ -98,8 +96,6 @@ FGLRenderer::FGLRenderer(OpenGLFrameBuffer *fb)
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mPresent3dCheckerShader = nullptr;
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mPresent3dColumnShader = nullptr;
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mPresent3dRowShader = nullptr;
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mTonemapShader = nullptr;
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mTonemapPalette = nullptr;
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mLinearDepthShader = nullptr;
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mDepthBlurShader = nullptr;
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mSSAOShader = nullptr;
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@ -117,8 +113,6 @@ void FGLRenderer::Initialize(int width, int height)
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mDepthBlurShader = new FDepthBlurShader();
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mSSAOShader = new FSSAOShader();
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mSSAOCombineShader = new FSSAOCombineShader();
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mTonemapShader = new FTonemapShader();
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mTonemapPalette = nullptr;
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mPresentShader = new FPresentShader();
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mPresent3dCheckerShader = new FPresent3DCheckerShader();
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mPresent3dColumnShader = new FPresent3DColumnShader();
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@ -173,8 +167,6 @@ FGLRenderer::~FGLRenderer()
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if (mPresent3dCheckerShader) delete mPresent3dCheckerShader;
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if (mPresent3dColumnShader) delete mPresent3dColumnShader;
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if (mPresent3dRowShader) delete mPresent3dRowShader;
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if (mTonemapShader) delete mTonemapShader;
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if (mTonemapPalette) delete mTonemapPalette;
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if (mShadowMapShader) delete mShadowMapShader;
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delete mCustomPostProcessShaders;
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}
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