- remove the old OpenGL postprocess custom shader implementation
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7 changed files with 5 additions and 310 deletions
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@ -91,7 +91,7 @@ void FShaderProgram::CreateShader(ShaderType type)
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void FShaderProgram::Compile(ShaderType type, const char *lumpName, const char *defines, int maxGlslVersion)
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{
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int lump = Wads.CheckNumForFullName(lumpName, 0);
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int lump = Wads.CheckNumForFullName(lumpName);
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if (lump == -1) I_FatalError("Unable to load '%s'", lumpName);
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FString code = Wads.ReadLump(lump).GetString().GetChars();
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Compile(type, lumpName, code, defines, maxGlslVersion);
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