- added a software scene drawer to the GL renderer.
It still looks like shit and only works on the modern render path but at least the basics are working.
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32 changed files with 564 additions and 297 deletions
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@ -201,6 +201,7 @@ void OpenGLFrameBuffer::RenderTextureView(FCanvasTexture *tex, AActor *Viewpoint
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{
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if (currentrenderer == 0)
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Super::RenderTextureView(tex, Viewpoint, FOV);
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else if (GLRenderer != nullptr)
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{
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GLRenderer->RenderTextureView(tex, Viewpoint, FOV);
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@ -216,6 +217,9 @@ void OpenGLFrameBuffer::RenderTextureView(FCanvasTexture *tex, AActor *Viewpoint
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void OpenGLFrameBuffer::WriteSavePic(player_t *player, FileWriter *file, int width, int height)
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{
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if (currentrenderer == 0)
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Super::WriteSavePic(player, file, width, height);
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if (GLRenderer != nullptr)
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GLRenderer->WriteSavePic(player, file, width, height);
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}
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